HRESULT ID3D11Device1::CreateDeviceContextState([In] D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG Flags,[In, Buffer] const D3D_FEATURE_LEVEL* pFeatureLevels,[In] unsigned int FeatureLevels,[In] unsigned int SDKVersion,[In] const GUID& EmulatedInterface,[Out, Optional] D3D_FEATURE_LEVEL* pChosenFeatureLevel,[Out, Fast] ID3DDeviceContextState** ppContextState)
            
            
            シンタックス
            
            
            
            
            '宣言
 
Public Overloads Function CreateDeviceContextState( _
   ByVal  As CreateDeviceContextStateFlags, _
   ByVal () As FeatureLevel, _
   ByVal  As System.Integer, _
   ByVal  As System.Integer, _
   ByVal  As System.Guid, _
   ByRef  As FeatureLevel _
) As DeviceContextState
             
        
            
            public DeviceContextState CreateDeviceContextState( 
   CreateDeviceContextStateFlags ,
   FeatureLevel[] ,
   System.int ,
   System.int ,
   System.Guid ,
   out FeatureLevel 
)
             
        
             
        
            パラメータ
- flags
 
- featureLevelsRef
 
- featureLevels
 
- sDKVersion
 
- emulatedInterface
 
- chosenFeatureLevelRef
 
            
             
            
            
            
            
            
            
            
            
            
            
            
            参照